伸展樹真好玩
伸展樹(Splay)這個東西,轉來轉去的,真好玩。
今天第一次寫Splay,Splay操作太強大了。Splay(x,y)操作爲把節點x旋轉到y節點下面,均攤時間複雜度爲O(logN)。
有了這個東西,就能實現兩棵Splay合併,要求一棵比另一棵所有元素都小。合併兩棵伸展樹a,b(a<b),方法爲把a中的最大值c,splay到a的根節點,此時a樹根節點的右子樹爲空,接下來把b樹接到c的右子樹就行了。
有了合併這個東西,Splay的刪除就比任何平衡樹的刪除都簡單了。方法就是先把要刪除的節點Splay到根位置,然後合併根節點的兩棵子樹即可(有點像左偏樹)。
Splay太好玩了,繼續研究。
NOIP2007 統計數字 Splay
/*
* Problem: NOIP2007 統計數字
* Author: Guo Jiabao
* Time: 2009.5.16 17:16
* State: Solved
* Memo: 伸展樹 Splay 插入 刪除 合併
*/
#include <iostream>
#include <cstdio>
#include <cstdlib>
#include <cmath>
#include <cstring>
const int MAXN=200001;
using namespace std;
struct SplayTree
{
struct ST_Node
{
ST_Node *left,*right,*father;
int value,weight;
}*root;
int SC;
ST_Node SE[MAXN];
void ZIG(ST_Node *x)
{
ST_Node *y=x->father;
// x->right
y->left = x->right;
if (x->right)
x->right->father=y;
// y->father
x->father = y->father;
if (y->father)
{
if (y==y->father->left)
y->father->left = x;
else
y->father->right = x;
}
// y
x->right = y;
y->father = x;
}
void ZAG(ST_Node *x)
{
ST_Node *y=x->father;
// x->left
y->right = x->left;
if (x->left)
x->left->father=y;
// y->father
x->father = y->father;
if (y->father)
{
if (y==y->father->left)
y->father->left = x;
else
y->father->right = x;
}
// y
x->left = y;
y->father = x;
}
void Splay(ST_Node *x,ST_Node *y)
{
while (x->father != y)
{
if (x->father->father == y)
{
if (x->father->left == x)
ZIG(x);
else
ZAG(x);
}
else if (x->father->father->left == x->father)
{
if (x->father->left == x)
{
ZIG(x->father);
ZIG(x);
}
else
{
ZAG(x);
ZIG(x);
}
}
else
{
if (x->father->right == x)
{
ZAG(x->father);
ZAG(x);
}
else
{
ZIG(x);
ZAG(x);
}
}
}
if (y==0)
root=x;
}
void insert(int value)
{
ST_Node **p=&root,*y=0;
for (;;)
{
if (!*p)
{
*p=SE+ (++SC);
(*p)->left = (*p)->right = 0;
(*p)->value = value;
(*p)->weight = 1;
(*p)->father = y;
Splay(*p,0);
break;
}
y=*p;
if (value == (*p)->value)
{
(*p)->weight ++;
Splay(*p,0);
break;
}
else if (value < (*p)->value)
p=&(*p)->left;
else
p=&(*p)->right;
}
}
ST_Node* join(ST_Node *a,ST_Node *b)
{
if (a) a->father=0;
if (b) b->father=0;
if (!b) return a;
if (!a) return b;
ST_Node *c=a;
for (;c->right;c=c->right);
Splay(c,0);
c->right=b;
b->father=c;
return c;
}
void remove(ST_Node *x)
{
Splay(x,0);
root=join(x->left,x->right);
}
void delmin(int &min,int &cnt)
{
ST_Node *x=root;
for (;x->left;x=x->left);
min=x->value; cnt=x->weight;
remove(x);
}
}Splay;
int N;
int main()
{
int i,c,v;
freopen("pcount.in","r",stdin);
freopen("pcount.out","w",stdout);
scanf("%d",&N);
for (i=1;i<=N;i++)
{
scanf("%d",&c);
Splay.insert(c);
}
while (Splay.root)
{
Splay.delmin(v,c);
printf("%d %d\n",v,c);
}
return 0;
}